#ifndef DEF_GAME_ENGINE_H
#define DEF_GAME_ENGINE_H

#include "engine.h"

class game_engine : public engine
{
   public:

      game_engine(game *p) : engine(p) { init = true; }
      ~game_engine();

      void frame();
      void process_event(engine_event &event);

   private:

      bool init;
};

#endif
